At the dawn of the 1990s, the computer games industry was in a state of flux. The emergence of 3D rendering technology was spawning new types of games and gameplay.
Yet against this background of widespread experimentation, driving games were stuck in a rut. A young Japanese game designer by the name of Kazunori Yamauch was unhappy with the state of play. “There were no simulation-based racing games,” Yamauchi stated to Autoweek. “Most of them were arcade games.” Continue reading “Theme: Japan – Gotta Catch ‘Em All: In praise of Gran Turismo”