Apart from matters of horsepower, handling and ashtrays car design is a lens through which one can view a number of philosophical questions.
So today I will have a go sketching out what these might be. This list is not exhaustive, and is more a set of sign-posts pointing at some on-going problems which may not be resolvable: form versus function, aesthetics, semiotics, hermeneutics, phenomenology, approaches to engineering design. I wouldn’t Continue reading “Car Design And Philosophy”
Mercedes-Benz’s recent Aesthetics A concept appears to signal a new dimension in Sensual Purity®. Is this the end of the Line? We hold our noses and investigate.
For some time now we’ve been pretty unequivocal as regards our impressions of Mercedes-Benz’s latter-day form language. Because, at the risk of labouring the point, it’s been pretty dismal. But for those of us who bewail the three pointed star’s descent from its automotive Mount Olympus, is salvation at hand? Continue reading “Aesthetics A – Visibly Reduces the Appearance of Lines”
Japanese automotive engineering went into warp-drive mode in the middle 1980s. The Nissan CUE-X of 1985 remains an impressive tour de force of the purest styling and technical experimentation.
Starting under the skin of this elegant and minimalistic design, we find electronic air suspension which controlled the spring rates, ride height and attitude. The damping could be altered as well making this a car which had the potential to fill a brief written by Citroen. Going further than Citroen did with their 1988 XM, the Cue-X also boasted four-wheel steering* The description of how it works is very similar to that of the XM: sensors sent signals to the vehicle’s central processor. The data described vehicle height, road speed, steering input, braking forces, throttle position and gear position. Continue reading “Theme: Japan – 1985 Nissan CUE-X”
So, rapid prototyping is accelerating the design process. This comes with pitfalls as well as advantages.
As someone pointed out, the Hyperion concept car could be said to have an unfinished or immature look to it. What is this quality exactly? It has to do with the reduced time available to evaluate the forms in the cold light of many days. While a design is a finished and static thing, there is a dynamic and iterative process leading up to its creation. Designers begin with raw ideas and select from these the most plausible concepts. The process goes from a sketch to a clay model to a final, definitive version and in so doing the designers must Continue reading “Concept Cars and One-Offs”